Tag Archives: Legends of Windemere

Ritual of the Lost Lamb

Dark times are waiting for the champions in
RITUAL OF THE LOST LAMB!

Cover Art by Jason Pedersen

Death is a blessing that the Baron is not ready to bestow upon his new toy.

In the chaos surrounding the Spirit Well, Luke Callindor has disappeared and the only clue the psychic scream of agony that Dariana cannot ignore. Knowing that a journey to Shayd will result in their ultimate battle, the champions have devised another way to rescue their friend. With permission from the gods, Nyx has begun the Ritual of the Lost Lamb. It is a long and exhausting spell, which is made even more difficult by a new threat that is out to make all of the Baron’s enemies suffer.

It is a race against time where every minute lost brings Luke Callindor one step closer to a fate worse than oblivion.

Grab it on Amazon!

Add it to your Goodreads ‘To Read’ List!

Excerpt: Audience Granted

Having said her piece, Nyx gnaws on a hunk of jerky and sips at a waterskin while the others discuss her idea. She refuses to admit that she is having second thoughts about breaking a god seal even with permission. The last time she accomplished such a feat was by accident and resulted in her magic being sealed for days. Nyx shudders at the memory of feeling so many lives ending at her hands and takes a sloppy drink of leathery water to steady her nerves. The result is a full body convulsion of disgust and a hacking cough as the liquid goes down her windpipe. Flicking a green beetle off her shoulder, the channeler impatiently paces in a circle and wonders why the others are taking so long.

The hairs on the back of Nyx’s neck rise and her arms become covered in goosebumps as a pulse of energy ripples through the clearing. She is about to ask her friends if they feel anything, but stops when she sees that they are frozen in time. The half-elf’s heart pounds in her chest as she fears that the Baron is about to attack. More terror seeps into her mind when she expects to turn around and find Luke’s tortured body dangling before her eyes. Not wanting to be caught by surprise, a flaming disc appears in her palm and hums as she searches for the source of the powerful spell. The snap of a twig to her left causes Nyx to hurl the fiery circle, which splits into a swarm of deadly copies that would destroy any normal enemy. Against the ebony platemail of Gabriel, the discs puff into balls of harmless smoke that remain hovering in place.

“Your friends have agreed to your idea,” the Destiny God states, ignoring the mortal’s amusing attack. He removes his black cape, which becomes a vague chair for the nervously bowing channeler. “Now, this is unique. In fact, it is quite unheard of, which is why I am granting you an audience. The Law of Influence says I cannot get involved, but nobody has ever asked for permission to do something like this. Needless to say, all of us are very curious to see how all of this plays out.”

“I want to unseal the Ritual of the Lost Lamb,” Nyx politely requests while she takes a seat on the cape. An enchanting warmth rises from the cloth and she nearly falls asleep from the blissful energy that infects her body. “This is the only way to save Luke without marching into the Baron’s territory. We both know that is what he wants. With the forbidden ritual, I can gather my little brother’s residual energy and bring him home. None of us will be at risk since it’s a combination of a summoning and teleportation spell.”

“Strange that you know about a spell designed by channelers. Especially since it has not been used since the ancient Race War,” Gabriel says with a nod of his head. Urging voices in the back of his head causes the god to hum with his mouth closed, the spell jolting the sources of his rising irritation. “The Ritual of the Lost Lamb was taken from mortals before my time, but I understand the reason it made the gods worry. Such a thing could be the first step into summoning a deity against his or her will. Possibly even stealing immortality. Though I believe times have changed and we should reconsider the sealing.”

“Time is also running out,” the channeler replies, shying away when the powerful deity stares at her. A flickering realization that the Baron’s power might be on the same level of Gabriel gives her the courage to meet the man’s piercing eyes. “I apologize for sounding like I’m rushing you. Yet, it has been said that the gods and goddesses have no concept of time since you exist forever. That means I have to push even though I want to speak with respect.”

“In other words, you want a decision now.”

“That would be best, sir.”

“Sadly, I cannot agree to your terms.”

“I haven’t made any terms.”

“Exactly.”

Need to catch Legends of Windemere from the beginning? Then click on the covers below!

You can start for FREE . . .

Cover art by Jason Pedersen

Or grab the $4.99 ‘3 in 1’ bundles!

Cover Art by Jason Pedersen 3D Conversion by Bestt_graphics

Cover Art by Jason Pedersen
3D Conversion by Bestt_graphics

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

 

Also Available in Single eBooks:

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Cover art by Jason Pedersen

Cover art by Jason Pedersen

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Interested in a new adventure? Then grab your Kindle & dive back into the world of Windemere! Don’t forget an apple for Fizzle.

Author PhotoAbout the Author:

Charles Yallowitz was born and raised on Long Island, NY, but he has spent most of his life wandering his own imagination in a blissful haze. Occasionally, he would return from this world for the necessities such as food, showers, and Saturday morning cartoons. One day he returned from his imagination and decided he would share his stories with the world. After his wife decided that she was tired of hearing the same stories repeatedly, she convinced him that it would make more sense to follow his dream of being a fantasy author. So, locked within the house under orders to shut up and get to work, Charles brings you Legends of Windemere. He looks forward to sharing all of his stories with you, and his wife is happy he finally has someone else to play with.

Blog: www.legendsofwindemere.com
Twitter: @cyallowitz
Facebook: Charles Yallowitz
Website: www.charleseyallowitz.com

Advertisements

10 Comments

Filed under Writing

Awesome Fantasy Bundles! Get yours now!

From December 22nd to December 26th (8 AM PST) you can get the first 6 volumes of
LEGENDS OF WINDEMERE
for $2!

Cover Art by Jason Pedersen 3D Conversion by Bestt_graphics

Cover Art by Jason Pedersen
3D Conversion by Bestt_graphics

*This Book Bundle contains the first 3 volumes of the LEGENDS OF WINDEMERE fantasy series.*

Every hero must take that first courageous step into adventure. For Luke Callindor, it’s more of a blind stumble. From battling a demonic assassin to facing the family he left behind, this warrior’s adventuring career has been one awkward mistake after another. Most days the only things that keep him alive, yet never unharmed, are his trusted friends and his reckless courage. How long can his luck hold out before the gods of Windemere decide to cut his legend short?

ON AMAZON FOR 99 CENTS!

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

*This Book Bundle contains volumes 4-6 of the LEGENDS OF WINDEMERE fantasy series.*

The destiny of Nyx, Sari, and Luke Callindor has been revealed, but that does not make their lives any easier. With old enemies still on the hunt, a new threat is stepping out of the shadows to indulge his sadistic desires. From battling the magic-devouring Krypters in Hero’s Gate to facing a demonic curse that has befallen one of our heroes, the champions will be pushed to their limits and beyond. Can the arrival of two more destined warriors improve their chances or will it bring them one step closer to failing like their predecessors?

ON AMAZON FOR 99 CENTS!

4 Comments

Filed under Writing

Royalty and Chaos on Lisa Burton Radio

 

Welcome to another edition of Lisa Burton Radio. I'm your host, Lisa Burton, the robot girl. This is the show where we interview the characters that make our stories come to life.

We have a very special guest today. Waiting on the telephone is Queen Trinity of the Chaos Elves.

“Welcome, your majesty. It's an honor to have you here today.”

“Thank you for having me. Majesty is definitely a new one from someone outside of my people. Most aren't very happy to see me. Whole assassin and prankster reputation tends to precede me.”

“So the continent of Shayd doesn't sound like a very nice place. Lots of storms, undead creatures, and only a few edible roots. I always thought of elves as being from beautiful places. Why stay there?”

“The simple answer is that it's our home. Long ago, the original elves were evil and conquered the world. Some fought their demonic nature and helped overthrow the others, but there were some who simply stayed out of the fight. That is where the chaos elves come from. We were not cured entirely of the demon taint and were punished to live in the most inhospitable region of Windemere. Still, the region has made us tougher than the other elf races and only the orcs are more vicious.

“There’s also an issue of being the slaves of an immortal warlord who was cursed by the gods to be forgotten by history. His cage was supposed to be the land of demons, but a global disaster warped the borders. So the ‘great and benevolent’ Baron Kernaghan claimed us as his dear, expendable agents. I’m working on fixing that, but it isn’t like I can fight a being that challenged a god. Better to be a good soldier to keep my people alive.”

“About the Baron. If you work for him, does that make you a minion? I love the minions.”

“I prefer the term agent, but I get the sense you’re talking about something cute. Not really sure how to take that. So I have a question. You’re some kind of intelligent golem that looks and acts like a person. Trying not to make this sound offensive, but the closest thing my world has to someone like you are creatures of stone that have no thought of their own. You like some kind of super golem? What kind of enchantments were used to make you independent and be so sentient?”

“Enchanting maybe, but enchanted, no. It's all advanced hardware and software.”

“Never heard of that. Sounds like gnome gibberish. If you’re ever in Windemere then I’d avoid them. At the very least, don’t let your guard down. They’d want to tinker and see if they could either copy or improve. Crazy gnomes always think they can make stuff better or blow it up trying.”

“It might be like that, if they're master builders. I suppose that means Windemere has some pretty fantastic things in it.”

“Chaos elves don’t get to see a lot of the gnome-made stuff. Sadly, we live among zombies and occasional demons. Windemere does have plenty of odd creatures and powerful artifacts due to its potent magic. It’s definitely more of a world of magic than technology, but the latter is making an impact with plumbing and flying cities. Kind of hard to rationalize some inventions when you have people like me flinging fireballs around a battlefield. Though I’ve heard that some people are trying to tame various monsters to do their fighting. Mostly flying beasts to combat those that already use griffins.”

“I like the idea that the women in Windemere are just as capable as the men. Too many girls sit around and wait for someone to rescue them, or get abused only to drive the hero to new recklessness.”

“It’s a rough and tumble world we live in, especially if you take a path that involves combat magic or swords. Not sure how it works in your world, but once you step onto a battlefield here, your gender no longer matters. Honestly, it’s even worse for adventurers because they don’t have an army behind them and find more dangerous obstacles. You really need to be able to endure physical and mental punishment if you want to survive. Though I’m not beneath using some feminine wiles and manipulation to throw off weaker enemies. Whatever works to get the job done.”

“We're going to pause here to mention that today's program is sponsored by The Legends of Windemere series. This is where you'll find Trinity and more characters like her. The new book is called Tribe of the Snow Tiger and it's available right now.

“We've had a run on antagonists on this program lately. You seem more complicated than that. Your motivations seem to be coming from the right place. Care to expand on this?”

“As I said, we’re slaves to an evil being and follow orders to avoid being wiped out. Until recently, we weren’t treated very well, but I’ve made sure that my people have a future. I claimed the throne at a young age and have used my position to be a shield between my master and my people. I share in their punishments, chores, and victories. To them, I’m a hero even though I do bad things to keep myself and them alive. That’s perfectly fine by me.”

“Trinity, it's been a pleasure having you visit with us today. Any last words for our listeners?”

“Thank you for having me. I hope the people listening become curious about my plight and see what happens to me. Maybe also the champions who are the real heroes while I’m forced to be on the wrong side. Still, I’m a lot more interesting, especially in the story that’s about to come to your world. You people have an issue with spoilers, which a chaos elf would normally indulge in spilling, but this deals with me. I'd rather everyone be surprised by what I’m about to do. Let’s just say, I’m through playing nice.”

***

Charles is the author of the long running Legends of Windemere series, as well as other titles. He's running a couple of pretty sweet bundle deals right now to help get people started. We have limited space here, but you can find them on his Amazon Author Page, and I encourage you to check them out.

Tribe of the Snow Tiger

Timoran Wrath has a shameful secret that is about to see the light of day.

The noble barbarian has always been a constant source of strength and wisdom for his beloved friends. His loyalty has been unwavering and they know that he would never hesitate to lay down his life for them. Even in their darkest hour, the champions know that Timoran will come through and fight to the bitter end. Now they must return the favor as he reunites with his tribe and willingly faces the executioner’s blade.

Is it possible that the honorable Timoran was nothing more than an illusion?

 

Prodigy of Rainbow Tower

Luke Callindor and his friends are about to learn that the life of an adventurer can be brutally unforgiving.

Hungering for another adventure, Luke agrees to escort the heir of Serab along the L’dandrin River and into the safety of Gods’ Voice. A deadly gauntlet of cunning traps and savage creatures lay before the young warrior and his companions. Lacking the powerful magic needed to combat his enemies, Luke’s survival and victory may be in the hands of his newest ally. That’s if the temperamental Nyx doesn’t set him on fire first.

Luke will bravely face everything that is thrown at him, but how can he defend himself when he’s ignorant of the truth behind his mission?

Beginning of a Hero

Every hero must take the first courageous step into adventure. For Luke Callindor, it’s more of a blind stumble.

Depending more on bravery than common sense, Luke sets out to protect a royal heir who is attending the prestigious Hamilton Military Academy. With a demonic assassin in the shadows, the determined warrior will have to think on his feet to defend his charge. If only he waited long enough to find out which student is the hidden noble.

With Luke’s dream on the horizon and a deadly enemy on his path, how will he transform from a reckless adventurer to a true hero of Windemere?

Special Note: This title is now free to help you get started.

Charles Yallowitz was born and raised on Long Island, NY, but he has spent most of his life wandering his own imagination in a blissful haze. Occasionally, he would return from this world for the necessities such as food, showers, and Saturday morning cartoons. One day he returned from his imagination and decided he would share his stories with the world. After his wife decided that she was tired of hearing the same stories repeatedly, she convinced him that it would make more sense to follow his dream of being a fantasy author. So, locked within the house under orders to shut up and get to work, Charles brings you Legends of Windemere. He looks forward to sharing all of his stories with you, and his wife is happy he finally has someone else to play with.

 

You can keep up with Charles at the following locations:

Blog: www.legendsofwindemere.com

Twitter: @cyallowitz

Facebook: Charles Yallowitz

Website: www.charleseyallowitz.com

 

31 Comments

Filed under Lisa Burton Radio

It’s time for a new Windemere story

Charles Yallowitz has a new volume in his popular Legends of Windemere series. He’s here today to tell us all about it. Take it away Charles.

 

Now Available on Amazon for Pre-Order!
Coming to your Kindle on June 1st!

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Timoran Wrath has a shameful secret that is about to see the light of day.

The noble barbarian has always been a constant source of strength and wisdom for his beloved friends. His loyalty has been unwavering and they know that he would never hesitate to lay down his life for them. Even in their darkest hour, the champions know that Timoran will come through and fight to the bitter end. Now they must return the favor as he reunites with his tribe and willingly faces the executioner’s blade.

Is it possible that the honorable Timoran was nothing more than an illusion?

Don’t forget to add it to your Goodreads ‘To Read’ List too!

Excerpt: The Snow Tiger

Yahoo Image Search

Yahoo Image Search

“The snow is too bright and level for me to see anything clearly,” the barbarian growls. The sound of shuffling and mild cursing draws his attention to Nyx who has sunk up to her nose in snow. “What are you doing, fire sprite?”

Nyx shivers while squinting into the distance, her eyes coated in bronze energy. “The reason you can’t see anything might be because you’re too tall. I’m trying to see if there’s anything that breaks the level ground. My eyes are enhanced right now, but I don’t . . . wait a second . . . I think there’s something buried out there. A beast of some kind? It’s a very subtle up and down motion that reminds me of something breathing. It just stopped moving, but I don’t know what that means. I’ll lead the way.”

Not waiting for a response, Nyx pushes through the thick snow and uses wind magic to gradually shift the powder out of her path. She does her best to move quietly and avoid disturbing whatever they are approaching, but the crunch of frozen grass beneath her boots makes the half-elf cringe with every step. A violent sneeze threatens to erupt from her nose, stifled quickly by a silence spell around her nostrils. Rubbing at her cold legs, Nyx is thankful when Timoran puts a vest made of black fur over her. The Ifrit hair warms her body and drives away the looming cold that has been brewing in her chest for the last few minutes. With renewed energy, the channeler walks a little faster and adds a simple heat spell to the wind that is steadily clearing the path.

“Wow. Such a beautiful creature,” she whispers when she steps into a circular clearing that surrounds the dead beast.

The enormous snow tiger’s blue and black fur is thick, the hairs sparkling when touched by direct sunlight. It has long incisors of glistening white that jut out of its mouth due to their size and sharpness. A slender tail lies limp in the exposed grass and still twitches as the muscles continue to lose their tension. Powerful legs and massive paws are splayed on the ground, giving the body the appearance of having peacefully died in its sleep. The gaping wound in the gorgeous snow tiger’s side is the only sign of an attack, the surrounding fur matted with aromatic blood.

Timoran’s rage boils when he spots the three cubs that are mewling and pushing against their dead mother. Judging from their size and faint, black stripes, he assumes they are no older than three months. Rusty manacles are attached to their back legs, the chains running to a stake that has been driven into the muddy earth. Restraining his anger, the barbarian moves within reach of the animals and gently breaks the metal bindings that are bruising their ankles. Scared and confused, the cubs cower against the still warm corpse and hiss whenever one of the adventurers comes close. One of the snow tigers bravely charges at Timoran and bites his boot, proudly returning to the others when the towering figure moves away.

Need to catch Legends of Windemere from the beginning? Then click on the covers below!

You can start for FREE . . .

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Or grab the $4.99 ‘3 in 1’ bundles!

Cover Art by Jason Pedersen 3D Conversion by Bestt_graphics

Cover Art by Jason Pedersen
3D Conversion by Bestt_graphics

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

 

Also Available:

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Interested in a new adventure? Then grab your Kindle & dive back into the world of Windemere! Don’t forget an apple for Fizzle.

Author PhotoAbout the Author:

Charles Yallowitz was born and raised on Long Island, NY, but he has spent most of his life wandering his own imagination in a blissful haze. Occasionally, he would return from this world for the necessities such as food, showers, and Saturday morning cartoons. One day he returned from his imagination and decided he would share his stories with the world. After his wife decided that she was tired of hearing the same stories repeatedly, she convinced him that it would make more sense to follow his dream of being a fantasy author. So, locked within the house under orders to shut up and get to work, Charles brings you Legends of Windemere. He looks forward to sharing all of his stories with you, and his wife is happy he finally has someone else to play with.

Blog: www.legendsofwindemere.com
Twitter: @cyallowitz
Facebook: Charles Yallowitz
Website: www.charleseyallowitz.com

 

8 Comments

Filed under Writing

Advice about writing a series

A big thanks to Craig for hosting a guest post to celebrate the release of the newest volume in the Legends of Windemere saga. The topic he tossed my way is a real head-scratcher too. Being the author of a long series, I have to keep the final book in mind when I write. Everything needs to be tied up and continuity has to be retained for the end to make sense. If you’re ending with a giant battle then you have to at least consider killing characters off. Not only the villains, but the heroes too. In fact this topic stems from J.K. Rowling’s teasing of character deaths and closure before the release of Deathly Hallows. The real trick here is to tackle this topic without revealing a bunch of spoilers. Fingers crossed there.

Going by how popular series have ended, I would say that the first thing to accept is that some people won’t be happy. Yet this is probably a sign that you did a good job. If you wrote every character with depth and relatability then each one will have fans who want them to get a happy ending. There are also those who think certain couples should be created by the end and those who believe some of the survivors should be dead. In other words, don’t drive yourself crazy trying to please everyone or you’ll end up in a padded room eating tapioca pudding without a spoon. Follow where you want the story to go and make sure that the finale makes sense from your perspective. That’s really the only one you can trust without fail.


Now for myself, I have a 15 book series, which means I have to put a lot of ups and downs in there. With an ensemble cast that has a 7 protagonist core and several high profile supporting characters, I can actually do multiple ending types. Some of my heroes will get happy endings while others won’t be walking out of the final battle. There’s more variety than live and die if you think about it. Those are the basic categories, but what condition the character is in determines part of what I do. For example, a hero who survives to find that they have nothing left doesn’t really get happiness. They claimed victory at such a cost that they having become broken and isolated. Will I be doing this? Not sure yet, but it’s a possibility.


One of the ‘complaints’ I get is that my fantasy series lacks a high body count, but I do enjoy battering my characters and having them grow through the hardship. Once they’re dead then that’s the end of their evolution even if they appear as a ghost. Yet I did add a piece into the story that has been gnawing on the heroes and might be a slight spoiler. Destiny and free will get brought up a lot. The champions are chosen to face a great evil, but their actions determine how they get there and in what condition. Also if they win, which is where the little wrinkle came up due to the God of Destiny being a jerk.


Since Legends of Windemere: The Compass Key, my heroes have known that at least one of them will die in the final battle. It could be all of them and the Baron wins or one who simply has terrible luck. They don’t know and the worry comes up from time to time. Some characters are worried that they will die, but they carry on because leaving would mean abandoning their friends. Others are determined to use their free will to prevent this from happening or sacrifice themselves to save the others. The point of this revelation is to show that these heroes all know that they could be walking to their demise. From my own reading experience, most heroes are told they will survive the final battle or never have any doubt that they will. So it’s fun to keep this needle of fear in all of them.


Returning to the original topic, I do think a final battle requires at least one death and for there to be some scars. Especially when you put the world at stake, it’s rather unbelievable for the good guys to win unscathed. It doesn’t even have to be death, but there needs to be a sense that the heroes lost something to make the final hurdle. Just so happens that offing a character in a violent battle is the easiest and most expected path. Even wiping the memory of everyone involved so that they don’t realize they’re the champions wouldn’t sit well with some people because that can be undone. You do need some level of permanency in your finale because that’s what closure is about. Leaving a few openings for future stories or appearances is fine and recommended if you plan on continuing to write in the same world. Yet you need a limit and have to bring home the fact that the heroes’ journey is complete. That’s really the central part of finishing off a long series. Alive, dead, or whatever, you need to make sure the readers know that this is the end. Hopefully I can pull that off when the time comes.


Then again, maybe I’ve already done it for a character or two in the latest volume. Mwahaha!

Check out my newest book

LEGENDS OF WINDEMERE: THE MERCENARY PRINCE



And visit me at

LEGENDS OF WINDEMERE

@cyallowitz

 

24 Comments

Filed under Writing

The Mercenary Prince

My friend Charles has a new addition to his Windemere series. This time the focus is on a different character, and he’s dropped off some promotional material to tell us all about it. I’ve also got to say, this is the best Windemere cover so far.

 

Now on Amazon for $2.99!
LEGENDS OF WINDEMERE:
THE MERCENARY PRINCE

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Delvin Cunningham has left the champions.

Lost to his tribe in the Yagervan Plains, fear and shame have kept the former Mercenary Prince away from his homeland. With his confidence crumbling, he has decided to return and bring closure to his past. Reuniting with his old friends, Delvin’s timing could not be worse as a deadly campaign is brewing within Yagervan’s borders. Dawn Fangs are on the march and these powerful vampires are determined to turn the entire region into a graveyard.

To protect his family, friends, and two homelands, Delvin will have to push his doubt away and become the cunning Mercenary Prince once again.

Art by Jason Pedersen

Art by Jason Pedersen

Please feel free to put this on your ‘To Read’ list on Goodreads by clicking below:

The Mercenary Prince on Goodreads!

Excerpt from The Mercenary Prince

With the hint of a smirk, Selenia quickens her pace and unleashes a barrage of blows on her former student. Each strike and stab is deflected by the sweat-covered champion, his speed increasing to match her every time. At one point, the half-elf leaps forward and is struck in her stomach by his shield, which forces her to flip over his head. The headmistress lands in a crouch and whirls around to block the counterattack, the point of Delvin’s sword gently running along the leather patch over her stomach. Realizing that he is still holding back, Selenia bats his next attack away and delivers a painful kick to his exposed side. The blow knocks him against the fountain and he comes dangerously close to falling into the water.

While rubbing his bruised side, Delvin circles the headmistress who turns to continue facing him. He makes a few feints that she refuses to acknowledge because they are clumsy and pathetically amateurish. The gathered students and teachers shout for more action, all of them believing the brown-haired warrior to be afraid of the legendary woman. None of them realize that his circles have been getting tighter and his fake attacks have caused Selenia to misjudge his distance. It is something she realizes when Delvin makes a quick swing for her hip and their weapons strike closer to their hilts than she expects. The moment the half-elf steps back to gain some space, her former student pushes forward with precise strikes that mirror the onslaught she previously unleashed. Without a shield, the headmistress finds it more difficult to block every attack and has to twist her body away from several attacks. The movements prevent her from throwing a kick or punch, which would probably hit the shield that he has yet to include in his advance.

Selenia eventually catches Delvin’s blade and slides her weapon along its edge to step within his swinging range. The pair push against each other, their muscles straining to gain the upper hand. Every time one of them is about to gain ground, their opponent shifts enough to continue the frustrating stalemate. With a grunt of exertion, Delvin moves his shield in front of the headmistress’s face and blocks her view. Knowing she is expecting him to push forward, the warrior falls onto his back and lets the surprised half-elf’s momentum slam her face into the wooden disc. The back of his head bounces off the ground as he flicks his wrist to deliver an extra shot to Selenia’s chin. She rolls away from him to recover her senses, but Delvin scrambles to keep her in reach and continue his attack as they stand.

“You actually hit me,” Selenia states when she notices that her nose is bleeding. She ducks under her opponent’s swing and aims her hilt for his stomach, the blow only grazing his shirt. “I think you’ve achieved two firsts for this academy, Delvin. Nobody has ever drawn my blood or made me dizzy during a match.”

Want to Dive into the Adventure from the Beginning?

Find all of these exciting adventures by visiting the Amazon Author Page of Charles E. Yallowitz

So charge up your Kindle and end 2015 with an adventure full of action, humor, old friends, new enemies, grudge matches, tears, ale, and vampires.

author-photoAbout the Author:

Charles Yallowitz was born and raised on Long Island, NY, but he has spent most of his life wandering his own imagination in a blissful haze. Occasionally, he would return from this world for the necessities such as food, showers, and Saturday morning cartoons. One day he returned from his imagination and decided he would share his stories with the world. After his wife decided that she was tired of hearing the same stories repeatedly, she convinced him that it would make more sense to follow his dream of being a fantasy author. So, locked within the house under orders to shut up and get to work, Charles brings you Legends of Windemere. He looks forward to sharing all of his stories with you, and his wife is happy he finally has someone else to play with.

Blog: Legends of Windemere
Twitter: @cyallowitz
Facebook: Charles Yallowitz
Website: www.charleseyallowitz.com

***

Charles is coming back next week to tell us a bit about writing an ongoing series. Check out The Mercenary Prince, and come back next week for some insight into writing such an epic series.

3 Comments

Filed under Uncategorized

The Merchant of Nevra Coil

Cover art by Jason Pedersen

Cover art by Jason Pedersen

When the mischievous and random Goddess of Chaos gets angry, all of Windemere becomes her plaything.

It all starts with a collection of toys that have taken the populace by storm. People of all races flood the marketplaces to gather figurines of the champions whose adventures are starting to spread across the land. Stemming from the flying city of Nevra Coil, these toys bring with them a terrible curse: Fame. Every town becomes a mob of fans that hound their new idols and the delay is bringing the world closer to the hands of Baron Kernaghan. Perhaps worst of all, the creator of these toys forgot to include a certain exiled deity who is now out to earn herself a figurine.

Who would have thought a bunch of toys could cause so much trouble and lead to the breaking of a champion’s confidence?

Sound exciting?
CLICK HERE TO GRAB IT ON AMAZON FOR $2.99!
ALSO ON GOODREADS!
.
.
.
There’s more!
.

Welcome to Nevra Coil Excerpt

A screeching alarm goes off inside the vessel, signaling for everyone to pay attention to the pilot. Jo flicks a few switches above her head, amplifying her voice so everyone can clearly hear her. “We’re coming to Nevra Coil. Get ready for docking at Inspiration Tower instead of one of the Ring Houses. If you want to see the city then come to the front, but you better not complain while I’m giving the tour. I’ll be going too fast to repeat myself. We’re starting with the bottom, so don’t be scared. There hasn’t been a crash in a month. Two months since a fatality.”

The champions gather around Jo’s chair and watch as the clouds part to reveal the underside of the flying city. The steel gray earth has several narrow tubes of yellow crystal spread along its gleaming surface, the enchanted objects creating a spiral that leads to a red, metal rod. An occasional spark falls from the central pole and dissipates into the clouds, giving the illusion of lightning. Jo has the vessel steadily rise to give everyone a clear view and she taps her ear to silently get her passengers to listen. Beneath the sounds of the ship’s rotors, the champions hear a dull hum whenever they pass close to a crystal. Those with keen eyes can see a sapphire orb that flickers like a flame inside the yellow tube’s core, but the strange object is definitely solid like a rock.

“The flight crystals are designed to push off and ride the waves of the ocean. The outer tube is the reflector and the ice gem is the controller,” Jo explains as they flip around the far side of Nevra Coil. She scowls at the whimpering gypsy and begrudgingly slows the vessel down. “The central rod is what keeps us in a small area as we spin like a very slow top. Without that, we’d be floating all over Windemere’s oceans. You’ll feel the rotation at first, but the awkwardness will pass within a few hours. Before you ask, the system does nothing to the ocean below. We keep ourselves at a great height to prevent that and we turn off the crystals if we have to drop. That’s only in case of severe damage, so they would probably be malfunctioning in such an event anyway. Our backup system is a small army of pedaling stone golems that we activate in the core of Nevra Coil. Let’s get to the real event. Hey! Watch where you’re going, you son of an oil slick!”

The vessel swerves out of the way of a small, windowless craft that is powered by a pedaling gnome. Once their heads stop spinning, the champions get their first look at the city of Nevra Coil. Glistening towers are everywhere with a vast collection of flying devices and beasts moving among them. Several structures are missing pieces, revealing metal beams and hardworking gnomes who are trying to finish the construction. The city is a beautiful creation of metal, stone, and glass with nothing on the earthy ground besides several colonies of orange slimes. The burbling creatures feast on the garbage that falls out of hatches, which are built into the lower floors of every tower. Compared to the enormous buildings, Jo’s vessel feels like a rowboat as it weaves among the chaos. Several times they come close to hitting another ship, their skilled pilot meeting each encounter with a slew of insults and curses. They hover when a claxon goes off and the circular tower ahead opens one of its floors to reveal another ring-shaped ship.

“This is where we would normally dock, but you’re wanted on the one-hundred and eighty-sixth and a half floor of Inspiration Tower,” Jo says while waving to the other ship. She waits for them to leave before rising to the higher sky lanes where there is more space. “If you look to the right, you’ll see the Lizard. It’s used by those of us who don’t have a flying device due to no interest, accidents, revoked license, or whatever else can go wrong. I’ll swing by to give you a better look, but don’t stare directly into the golem’s eye. You never know if it’s going to be friendly or . . . churlish.”

Dipping toward a metallic rail, the ship comes alongside a green-scaled reptile with seats grown into its wide back. A throbbing bubble covers the sitting area, the oily membrane protecting riders from the elements until the transport comes to a stop. Gnomes are comfortably sitting in the chairs, most of them reading notes or sleeping. The creature’s tail is merged with the track to prevent it from falling off while it pulls itself along using powerful front legs. A driver on its head opens a hatch in the top of its long nose to drop in a shovelful of screeching beetles. The Lizard slows down while everyone hears the insects getting crunched in the construct’s mouth. When the strange transport hisses at the ship, Jo pulls away and heads for where a trio of metallic birds are sitting on a windowless tower.

AND DON’T FORGET!

Cover Art by Jason Pedersen 3D Conversion by Bestt_graphics

Cover Art by Jason Pedersen
3D Conversion by Bestt_graphics

Click here for the $4.99 Bundle to start your journey into Windemere!

Charles E YallowitzAbout the Author:

Charles Yallowitz was born and raised on Long Island, NY, but he has spent most of his life wandering his own imagination in a blissful haze. Occasionally, he would return from this world for the necessities such as food, showers, and Saturday morning cartoons. One day he returned from his imagination and decided he would share his stories with the world. After his wife decided that she was tired of hearing the same stories repeatedly, she convinced him that it would make more sense to follow his dream of being a fantasy author. So, locked within the house under orders to shut up and get to work, Charles brings you Legends of Windemere. He looks forward to sharing all of his stories with you, and his wife is happy he finally has someone else to play with.

Blog: Legends of Windemere
Twitter: @cyallowitz
Facebook: Charles Yallowitz
Website: www.charleseyallowitz.com

3 Comments

Filed under Uncategorized