Tag Archives: champions

Why Windemere needs Champions, on #LisaBurtonRadio

Lisa Burton

Don’t touch that dial. No, seriously, it may be cursed now. You’ve landed on Lisa Burton Radio, the only show that brings you the characters from the books you love.

We’ve had our share of evil warlords, fallen angels, and general baddies on the show before, but never one the gods took a direct involvement in. My special guest today is none other than Baron Arthuru Kernaghan. “Welcome to the show, Baron.”

“My pleasure to be here. It’s nice to interact with non-demons for even a little while.”

“My research provided me with a little bio, and it says here that you have an on-again slash off-again relationship with a woman named Zaria. What’s that all about?”

“To say my marriage to the Goddess of Purity is complicated would be an understatement, so I will try my best to explain the situation. We were both mortals and worked in a traveling circus. I was a beast tamer and she was the resident swordswoman, which was fairly unique during that time. She was chosen to save the gods and I, being her friend and eventual husband, fought alongside her. At the end of our travels, she joined their ranks and I was left behind with a broken heart.”

“So how does one go from human to becoming a god?”

“When the gods have openings in their ranks, they may choose a mortal with the properties to replace them. Other times, they will find a mortal who becomes so powerful that it is better to have them ascend. In most cases, it involves being chosen, which is a system that I have never truly understood. I prefer the exceptions where a mortal gains godhood by their own hand.”

“That probably put a damper in your relationship with Zaria.”

“I supported her rise until she helped create what is known as the Law of Influence. This states that the gods cannot get physically involved in the lives of mortals. I was now a mortal and my wife was a goddess, which meant we could no longer be together. My petitions fell on deaf ears and I was basically cast aside after sacrificing so much. Zaria did try to find a place for me among the gods, but nothing happened.”

“Okay, so off again. But you had a plan to undo the Law of Influence.”

“More or less. At first, I sought to create such an imbalance in Windemere that the gods would have to get involved. I became the greatest warlord in history with the hopes of proving that the Law of Influence was a mistake. As the years progressed and my plan did not, I turned towards conquering everything. If the gods have no followers then they have no true power and I would make worshipping them punishable by death. Unless I found a way to ascend myself and then I could make the gods pay in person. It helps to be flexible and change your goals as situations evolve.”

I dunno, Brain. What do you want to do tonight?”

“Pardon me?”

“So did that plan work out?”

“Not the way I intended, but isn’t that always the case? I had discovered a way to become the new God of Destiny, but the object I needed was lost. My forces were searching for it, including a young man named Gabriel. He came to me in the hopes of earning greatness and warned me of these champions destined to destroy me. Perhaps I was still a little naïve back then because I never realized that his true goal was to kill me himself and prove that destiny could be undermined. As much as I hate that man for targeting me and eliminating many of my children, I will admit that I like his ambition and goals.

“To continue the story, Gabriel did find me the Ring of Destiny and I took it before he could don it himself. That made me a god and I attempted to make the others suffer. At least, I went to Ambervale intending to do that, but my reunion with Zaria took precedence. She had a point that I could finally be with her and I enjoyed my brief time, but I was still far too angry that I had been left to suffer for so many years. After all, I’d promised my soul revenge.

“That was my mistake. I wasted too much time trying to live a life with Zaria that I had given up on and I was cast out of history before I could reach my goals. Some may say the conceiving of our daughter makes the experience worthwhile, but we’ve never had a close relationship. I do fear that the Law of Influence has hurt Dariana just as much, if not more, than me.”

“Seems like a strange path, but happy ever after, right?”

Not in the least. As some may realize, Gabriel is the current God of Destiny, which means he stole my title and power. He was angry about me trapping him in the Chaos Void and his mood soured even more when he realized the Law of Influence prevented him from killing me. I was only an immortal and not a god. His decision was to trap me in the Chaos Void and erase my existence from history. Imagine living forever and being locked in a cage where nobody can find you. It was worse than that.”

“Come on, Baron. They wouldn’t just arbitrarily decide to do that. What did you do?”

“Gabriel can be such an angry and immature child when he is wronged. He lashed out at me because I tried to kill him. I feel he also wished to show his power in front of the other gods in order to prove he was stronger than them. Do not think I am trying to say I am a good man or even a victim. I did horrible things that earned the proper amount of wrath. Torture became a hobby of mine and I sought to improve upon the trade as often as I could. Quite frankly, I have to be honest and say that I’d have been destroyed if that insufferable Law of Influence didn’t exist, but then I wouldn’t have turned to evil in the first place either.”

“So you’re making another play at getting on-again with Zaria. You do realize she’s the goddess of purity, right?”

“Sadly, I think I’ve run out of chances and we’ve both gone too far down our different paths. I do take some joy from knowing we had a daughter. Dariana may have been made into a champion and sent against me, but she is still a symbol of the life I could have had.”

“So how’s that going to work into your plan? Do you have to turn Dariana to the dark side or something?”

“Dariana is free to do as she wishes. I would like for her to join my side, but destiny is difficult to destroy. Free will does play a role, which means I must leave the final decision to her. That is not to say I will go out of my way to kill her like the other champions or even fight her at full strength if I must. Perhaps I can defeat my enemies and destroy Gabriel’s plans before Dariana and I are forced to fight to the death. Sadly, we’ve been put at opposite sides of the chess board.”

“Baron, I usually wish people the best of luck at the end of these interviews, but this time not so much. I hope you can reunite with Zaria and reconcile your differences with Dariana. She’s nice, I’ve met her before. I can’t wish you luck in battle against the Champions. That’s the best I can do. Any closing comments for our listeners today?”

“Thank you for your kind words and I understand why you would wish for me to fail. I seek the conquering of an entire world, but I assure everyone that I will only be cruel to those who stand against me. Ruling entirely by fear will lead to revolts and failure. I’d much rather lead through a strong grip alongside an air of kindness.”

“You can read all about The Baron in the Legends of Windemere series, by Charles Yallowitz. The final book is out now, and it’s called Warlord of the Forgotten Age. I’ll post all the deets on the website after I go off the air.

“Help your favorite robot girl out, and use those sharing buttons too. I think the Baron would do it for you, and Charles has shared and reblogged many of these episodes for his fellow authors.

“I’m always looking for guests, so if you have a new release, or a promo push, contact me and get your character on the show. For Lisa Burton Radio, I’m Lisa Burton.”

***

Whether in darkness or light, every path inevitably comes to an end.

As Gabriel, the Destiny God, determined centuries ago, his chosen will face Baron Kernaghan for the fate of Windemere. Through many victories and losses, the champions have stood together and prepared for this great battle. Now that the Baron’s influence stirs those with evil hearts, they have run out of time and must travel to Shayd. Yet, there are more secrets for them to uncover before entering a battle where the only way to survive is surpassing limits and putting everything they have on the line. Through it all, Gabriel’s statement that he made them destined to fight, but winning was not set in stone rings in their minds.

Will the champions usher in an Age of Heroes or become the sacrifices for an Age of Darkness?

Book link-  https://www.amazon.com/dp/B078KHZFSS/

 

Charles Yallowitz was born and raised on Long Island, NY, but he has spent most of his life wandering his own imagination in a blissful haze. Occasionally, he would return from this world for the necessities such as food, showers, and Saturday morning cartoons. One day he returned from his imagination and decided he would share his stories with the world. After his wife decided that she was tired of hearing the same stories repeatedly, she convinced him that it would make more sense to follow his dream of being a fantasy author. So, locked within the house under orders to shut up and get to work, Charles brings you Legends of Windemere. He looks forward to sharing all of his stories with you, and his wife is happy he finally has someone else to play with.

Blog: www.legendsofwindemere.com
Twitter: @cyallowitz
Facebook: Charles Yallowitz

Website: www.charleseyallowitz.com

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Back to Windemere

On the eve of destiny, the fate of the champions are in the hands of those they once called Enemy.

Cover Art by Jason Pedersen

Hated and distrusted, Queen Trinity must leave the shadows and reach for redemption.

With their final battle on the horizon, the champions are faced with a long-lost piece of the prophecy. Unable to search for the crests that are rumored to be the key to survival, they must turn to a band of their former enemies for help. Sinister desires and hopes for redemption collide as Queen Trinity of the Chaos Elves leads the hunt and struggles to keep her companions on the path of heroism. Monsters, traps, mysteries, and their own pasts will rise up to stand in the way of these people who have spent their entire lives committing sins. Throughout it all, another old enemy is lurking in the shadows and determined to claim her own delicious prize.

By the end of their journey, those who survive will learn that being a hero is more than simply stepping into the light.

Dive into the adventure on Amazon for $2.99!
Find it on Goodreads!

Excerpt: The Aura Syphon

A gurgling causes the two women to pause and look into the pit where the shadows are swirling among the jagged stones. Two black tentacles lance out of the ground and wrap around Yola’s waist, the ooze-dripping projections turning silver at the taste of her magic. Attracted to the stronger energy, the aura syphon yanks the immortal into its slime-covered maw and becomes a metallic beast. With its armored skin, the camouflaged predator is now visible and resembles a sea anemone with the body of a beetle. The jagged rocks are fused to the animal’s exoskeleton and there are six jointed legs that help it scurry out of the pit. Standing over Trinity, the creature opens a faint crease on its body to reveal a bulbous eye with a star-shaped pupil. It pauses to shove a few tentacles into its mouth and hit Yola with pulses of electricity to stop her from struggling. It changes from silver to gold when she attempts to break free, her efforts being quickly drained by the monster.

“Let the crazy woman go before you get killed,” Trinity whispers to the aura syphon. She creates a fireball in the hopes of getting its mouth open, but her spell is ignored. “No reason to have a snack when you have an eternal meal in your belly. Maybe we can have a trade. Can’t believe I’m trying to bargain with this thing. Well, I gave you a chance, so I’m going to blow you up before things get worse. Hope you heard that Yola and are bracing yourself.”

The beast gurgles before releasing a blast of sticky strands that lock Trinity in place. Instead of going after the trapped chaos elf, the creature turns its attention to the helpless army. Having had its fill of magic, the aura syphon is ready to gorge on fresh meat and opens a second mouth that is filled with knife-like teeth. Heading for Sir Harbiss, it is stopped when a chunk of earth erupts beneath it and flips it back into the pit. Unsure of where the attack came from, the aura syphon leaps out and reveals several eye stalks that search for an unseen enemy. A cutting wind lops off half of the projections, but Yola’s potent energy revives them and protects the crystalline armor plates. When the spell comes back around, it bounces off the new defense and bursts against a hill. Blasts of fire strike the beast from behind, so it sprouts a fan-shaped tail of water that douses the flames.

Looking around, the aura syphon stops when it sees that Trinity is nowhere to be seen and there is a hole where she once stood. Spikes grow from the predator’s belly and it slams against the ground in the hopes of impaling the chaos elf. The hiss of escaping gas is heard an instant before an explosion sends the shrieking animal into the sky. Careening towards a solitary cloud that is very low to the ground, the beast catches the scent of an aura that revives the one currently in its gut. Passing through the cloud, it finds its legs caught in a net that runs down to where Trinity is hiding behind a hill. With enhanced strength, the channeler slams the aura syphon into the ground and delivers a leaping stomp to its soft upper body. Instead of ejecting Yola, the creature opens its skin to swallow the chaos elf’s leg up the knee.

“Fine. Backup plan it is,” Trinity mutters, synching her aura to that of the imprisoned immortal.

Releasing as much magic as she can without killing herself, the channeler creates a power surge within the aura syphon. Unable to absorb or redirect so much energy at once, the predator tries to reject the grinning chaos elf. Plunging her fingers into its flesh, Trinity refuses to be thrown off and continues her assault. Blisters appear on the hard exoskeleton and the metallic color flakes off to reveal the natural black of the tentacles. Without warning, the gold returns and the animal explodes with enough force to collapse the ground. Before she can escape, the channeler falls into the pit and is buried beneath the icy dirt.

Need to catch Legends of Windemere from the beginning? Then click on the picture below! First book, ‘Beginning of a Hero’ is free!

Ready for the newest adventure in Windemere? Find out if Queen Trinity earns redemption or will return to the Baron’s side!

About the Author:

Charles Yallowitz was born and raised on Long Island, NY, but he has spent most of his life wandering his own imagination in a blissful haze. Occasionally, he would return from this world for the necessities such as food, showers, and Saturday morning cartoons. One day he returned from his imagination and decided he would share his stories with the world. After his wife decided that she was tired of hearing the same stories repeatedly, she convinced him that it would make more sense to follow his dream of being a fantasy author. So, locked within the house under orders to shut up and get to work, Charles brings you Legends of Windemere. He looks forward to sharing all of his stories with you, and his wife is happy he finally has someone else to play with.

Blog: www.legendsofwindemere.com
Twitter: @cyallowitz
Facebook: Charles Yallowitz
Website: www.charleseyallowitz.com

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Fizzle the Drite, on Lisa Burton Radio

Hi, and welcome to another edition of Lisa Burton Radio. I'm your host, Lisa the robot girl, and we're going to try something a little bit different today. There is a character I've been dying to interview, but he's kind of hard to catch up with.

Fizzle is a drite, and they can be kind of reclusive. If we don't find him, I may have to think on the fly here for something to broadcast. I have a secret weapon though. I bought a beautiful basket of organic apples the last time I was at Whole Foods.

<Pop>

“OH! You scared me. Are you Fizzle?”

“Fizzle is Fizzle. Told to speak of self here. Uh . . . Fizzle small dragon. Fizzle live in woods. Fizzle leave woods to help friends. Tradespeak hard. Fizzle learn from tiny human. Fizzle love apples. What organic?”

“Oh my gosh, you're so cute. For those listening, Fizzle looks like a dragonfly, in that he's a small dragon with dragonfly wings.”

“Fizzle called drite. Not like big dragons or fake dragons. Fizzle and kind dif . . diffe . . . other thing. Drites small with great magic. Fizzle hide easy and have spell called disin . . . dis . . . make bad things go poof. Friends like warning when Fizzle cast poof spell. Give time to be safe. Fizzle have great aim, so no worry. Oh, drites have long tails too.”

“Don't you guys usually protect a forest or something?”

“Many drites protect nature. Not all. Some lazy and some curious. Fizzle protect Visindor Forest and sword lady’s school. Fizzle there before school, but Betty make yummy apple pies. Betty not sword lady. She friend of sword lady. Fizzle leave home and job to cousin. Plimp odd, but strong and good. He planting pine trees. Says pinecones yummier than apples. Fizzle not agree.”

“So why would you leave that all behind? It must be pretty important.”

<smack, chomp, burp> “Fizzle’s friends need help. Luke get into trouble. He need guarding while part of prophecy. Other champions help, but Fizzle protect Luke first. Also, like Nyx smell and Delvin know how to make apple pie. Timoran fun to perch on too. Sari just fun. Fizzle like having friends. Fizzle make sure they stay safe. Gods tell Fizzle to keep them safe.”

“You're pretty small, what would you do if someone threatened your friends.”

“Fizzle say magic. Fizzle very fast and smart. Stay hidden until strike. Bad people never see Fizzle coming. Well, blue lady did once. Evil Man did too, but Fizzle smack him. Evil Man very scary. Fizzle friends all hurt by him. Fizzle too when caught by surprise. Fizzle no like Evil Man. Rather fight Lich, who is a rotting man. Make that one go poof, but he not stay poofed. Very frus . . . frustr . . . make Fizzle pout.”

“Sounds like they could use some protecting. Do you ever sleep?”

“Fizzle have regular sleep. Also have long sleep. Drites need growing sleep for month to get stronger. Fizzle do this and friends get in trouble. This why friends need Fizzle.”

“That has to be nerve wracking. Maybe they could get a fu dog or something to cover for that year.”

“Fizzle like dogs. Luke like dogs too. Fizzle think that hard topic. Luke miss big dog. Fizzle give many apples to cheer up. Fizzle not worry now. Nyx get stronger and other champions wiser. Only Luke and Sari cause trouble. Timoran say they too young for adult wisdom. Nyx say they need head smack. Fizzle think they hide hurt with fun. Oh! Maybe Fizzle take form of dog. Bad people not expect dog to cast poof spell. Can dogs fly?”

“You know what I think? If you protect the champions, that makes you a champion too.”

“Fizzle no champion. Fizzle protector of champions. Prophecy go on with or without Fizzle and other friends. Fizzle know champions need friends. Though champions do not know that champions need friends to win. Not sure how, but Fizzle feel that right. Old Evil have demons, so why not champions have friends?”

“The champion's mission sounds like a dangerous adventure, but Windemere sounds like it has beautiful places too. Do you ever think you might adopt a new forest once everything is sorted out?”

“Fizzle no know. May take Visindor back or stay with Nyx. Fizzle have strong bond with Nyx. Luke call her city rat. Not sure if Fizzle want stay in city. Depend on what around. Many forests without drites. Fizzle can make new home and new friends. Fizzle can travel and plant a forest of every apple tree in world. Call it Yummy Woods and protect it.”

“Thank you for being with is today, Fizzle. The sponsor of today's show is Charms of the Feykin, the newest entry in the Legends of Windemere series. Don't forget to tip your waitress by clicking on those sharing buttons at the end of the post.

***

To make a champion fall, one must wound their very soul.

Nyx is leading the charge to rescue Delvin and Sari, who have gone missing in the southern jungles of Windemere. Battling through the local predators, the champions are surprised when they reunite in the Feykin city of Rhundar. Instead of captives, the missing heroes have become the city’s rulers and are on the verge of starting a war with those that want to exterminate their new followers. Even with such a noble cause, Delvin and Sari have changed into brutal warlords that may kill each other and their friends long before they step onto the battlefield.

Have Delvin and Sari really changed for the worst or is there a greater threat pulling the champions’ strings?

 

Charles Yallowitz was born and raised on Long Island, NY, but he has spent most of his life wandering his own imagination in a blissful haze. Occasionally, he would return from this world for the necessities such as food, showers, and Saturday morning cartoons. One day he returned from his imagination and decided he would share his stories with the world. After his wife decided that she was tired of hearing the same stories repeatedly, she convinced him that it would make more sense to follow his dream of being a fantasy author. So, locked within the house under orders to shut up and get to work, Charles brings you Legends of Windemere. He looks forward to sharing all of his stories with you, and his wife is happy he finally has someone else to play with.

 

Blog: www.legendsofwindemere.com

Twitter: @cyallowitz

Facebook: Charles Yallowitz

Website: www.charleseyallowitz.com

 

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Calling all lovers of fantasy

Charles Yallowitz has a new entry into his long running Windemere series. This one promises tension galore. It sounds like there might be dissension amongst the troops. Here’s Charles to tell us about it.

 

Return to Windemere in Charms of the Feykin!

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

To make a champion fall, one must wound their very soul.

Nyx is leading the charge to rescue Delvin and Sari, who have gone missing in the southern jungles of Windemere. Battling through the local predators, the champions are surprised when they reunite in the Feykin city of Rhundar. Instead of captives, the missing heroes have become the city’s rulers and are on the verge of starting a war with those that want to exterminate their new followers. Even with such a noble cause, Delvin and Sari have changed into brutal warlords that may kill each other and their friends long before they step onto the battlefield.

Have Delvin and Sari really changed for the worst or is there a greater threat pulling the champions’ strings?

Grab it on Amazon!

Add it to your Goodreads ‘To Read’ List!

Excerpt: Broken Bonds

Sari draws two daggers and sprints at Luke, slashing at his sabers in an attempt to cut his hands as he unsheathes his weapons. Instead, the forest tracker unclips the scabbards from his belt and spreads his arms to avoid the gypsy’s attack. The swords still sheathed, he does his best to deflect his former friend’s strikes while harmlessly smacking her in the sides. When a dagger slices his arm, Luke kicks out to knock Sari back. A hint of a grin on her face causes him to slow his attack, his foot aching as it bounces off her immovable body. Knowing he has to trick her, the half-elf runs backwards to get the gypsy to charge. Before she falls behind, the warrior lets her gradually catch up while remaining out of slashing range. Once Luke reaches the riverbank, he lunges forward and aims a swing at the sprinting woman’s knee. Forced to decide between taking a blow that would surely break bone or risk a similar injury by turning her power on while running, Sari tries to twist out of the way. She lands on her back at the forest tracker’s feet and curses when he pins her arms by jamming his sabers against her wrists.

Before Luke can tell the gypsy to stop struggling, an arm of water bursts from the river and bats him away. Phelan leaps out of the rapids and sprints at the prone warrior, his daggers lengthened by keenly edged liquid. The weapons sink into the muddy earth when their target rolls away, the ringing of drawn steel revealing that the champion is no longer restraining himself. With a flurry of stabs and slashes, the half-elf drives his new opponent back and whittles away at the watery daggers. Trying not to kill the Feykin, Luke delivers an echoing hilt punch to Phelan’s head every time the other warrior attempts a counterattack. Faced with the full speed and skill of the agile forest tracker, the outclassed hunter has various watery weapons fly out of the river. None of them hit the champion, who remains close enough to continue his barrage of muscle-rattling strikes.

Ducking to the side, Luke slashes at the other man’s exposed flank in what he hopes will be a crippling, but non-lethal, blow. The saber clangs off a patch of icy armor and a freezing tremor makes the half-elf’s arm go numb. A searing pain erupts from his lower back and he whirls around, the motion preventing Sari’s dagger from doing more than a long cut across his side. His first saber swings an inch over her head, but his second weapon leaves a gash up the middle of her chin. Enraged by the pain, the gypsy moves out of Luke’s reach and summons a massive hammer of water. She freezes the forest tracker’s feet to the ground before he can move, which allows the large weapon to connect. It repeatedly comes down on the warrior, breaking several ribs and one of his arms. Sheathing his sabers and remaining on the ground, the half-elf draws the stiletto and hurls it into Sari’s thigh. A look of shock is on her face and she stares at Luke’s battered form as if seeing such injuries for the first time.

Need to catch Legends of Windemere from the beginning? Then click on the covers below!

You can start for FREE . . .

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Or grab the $4.99 ‘3 in 1’ bundles!

Cover Art by Jason Pedersen 3D Conversion by Bestt_graphics

Cover Art by Jason Pedersen
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Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

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Also Available in Single eBooks:

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Cover art by Jason Pedersen

Cover art by Jason Pedersen

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Interested in a new adventure? Then grab your Kindle & dive back into the world of Windemere! Don’t forget an apple for Fizzle.

Author Photo

About the Author:

Charles Yallowitz was born and raised on Long Island, NY, but he has spent most of his life wandering his own imagination in a blissful haze. Occasionally, he would return from this world for the necessities such as food, showers, and Saturday morning cartoons. One day he returned from his imagination and decided he would share his stories with the world. After his wife decided that she was tired of hearing the same stories repeatedly, she convinced him that it would make more sense to follow his dream of being a fantasy author. So, locked within the house under orders to shut up and get to work, Charles brings you Legends of Windemere. He looks forward to sharing all of his stories with you, and his wife is happy he finally has someone else to play with.

Blog: www.legendsofwindemere.com
Twitter: @cyallowitz
Facebook: Charles Yallowitz
Website: www.charleseyallowitz.com

Note from Craig: Come back Thursday and check out Lisa Burton’s special guest, on Lisa Burton Radio.

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Advice about writing a series

A big thanks to Craig for hosting a guest post to celebrate the release of the newest volume in the Legends of Windemere saga. The topic he tossed my way is a real head-scratcher too. Being the author of a long series, I have to keep the final book in mind when I write. Everything needs to be tied up and continuity has to be retained for the end to make sense. If you’re ending with a giant battle then you have to at least consider killing characters off. Not only the villains, but the heroes too. In fact this topic stems from J.K. Rowling’s teasing of character deaths and closure before the release of Deathly Hallows. The real trick here is to tackle this topic without revealing a bunch of spoilers. Fingers crossed there.

Going by how popular series have ended, I would say that the first thing to accept is that some people won’t be happy. Yet this is probably a sign that you did a good job. If you wrote every character with depth and relatability then each one will have fans who want them to get a happy ending. There are also those who think certain couples should be created by the end and those who believe some of the survivors should be dead. In other words, don’t drive yourself crazy trying to please everyone or you’ll end up in a padded room eating tapioca pudding without a spoon. Follow where you want the story to go and make sure that the finale makes sense from your perspective. That’s really the only one you can trust without fail.


Now for myself, I have a 15 book series, which means I have to put a lot of ups and downs in there. With an ensemble cast that has a 7 protagonist core and several high profile supporting characters, I can actually do multiple ending types. Some of my heroes will get happy endings while others won’t be walking out of the final battle. There’s more variety than live and die if you think about it. Those are the basic categories, but what condition the character is in determines part of what I do. For example, a hero who survives to find that they have nothing left doesn’t really get happiness. They claimed victory at such a cost that they having become broken and isolated. Will I be doing this? Not sure yet, but it’s a possibility.


One of the ‘complaints’ I get is that my fantasy series lacks a high body count, but I do enjoy battering my characters and having them grow through the hardship. Once they’re dead then that’s the end of their evolution even if they appear as a ghost. Yet I did add a piece into the story that has been gnawing on the heroes and might be a slight spoiler. Destiny and free will get brought up a lot. The champions are chosen to face a great evil, but their actions determine how they get there and in what condition. Also if they win, which is where the little wrinkle came up due to the God of Destiny being a jerk.


Since Legends of Windemere: The Compass Key, my heroes have known that at least one of them will die in the final battle. It could be all of them and the Baron wins or one who simply has terrible luck. They don’t know and the worry comes up from time to time. Some characters are worried that they will die, but they carry on because leaving would mean abandoning their friends. Others are determined to use their free will to prevent this from happening or sacrifice themselves to save the others. The point of this revelation is to show that these heroes all know that they could be walking to their demise. From my own reading experience, most heroes are told they will survive the final battle or never have any doubt that they will. So it’s fun to keep this needle of fear in all of them.


Returning to the original topic, I do think a final battle requires at least one death and for there to be some scars. Especially when you put the world at stake, it’s rather unbelievable for the good guys to win unscathed. It doesn’t even have to be death, but there needs to be a sense that the heroes lost something to make the final hurdle. Just so happens that offing a character in a violent battle is the easiest and most expected path. Even wiping the memory of everyone involved so that they don’t realize they’re the champions wouldn’t sit well with some people because that can be undone. You do need some level of permanency in your finale because that’s what closure is about. Leaving a few openings for future stories or appearances is fine and recommended if you plan on continuing to write in the same world. Yet you need a limit and have to bring home the fact that the heroes’ journey is complete. That’s really the central part of finishing off a long series. Alive, dead, or whatever, you need to make sure the readers know that this is the end. Hopefully I can pull that off when the time comes.


Then again, maybe I’ve already done it for a character or two in the latest volume. Mwahaha!

Check out my newest book

LEGENDS OF WINDEMERE: THE MERCENARY PRINCE



And visit me at

LEGENDS OF WINDEMERE

@cyallowitz

 

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The Mercenary Prince

My friend Charles has a new addition to his Windemere series. This time the focus is on a different character, and he’s dropped off some promotional material to tell us all about it. I’ve also got to say, this is the best Windemere cover so far.

 

Now on Amazon for $2.99!
LEGENDS OF WINDEMERE:
THE MERCENARY PRINCE

Cover Art by Jason Pedersen

Cover Art by Jason Pedersen

Delvin Cunningham has left the champions.

Lost to his tribe in the Yagervan Plains, fear and shame have kept the former Mercenary Prince away from his homeland. With his confidence crumbling, he has decided to return and bring closure to his past. Reuniting with his old friends, Delvin’s timing could not be worse as a deadly campaign is brewing within Yagervan’s borders. Dawn Fangs are on the march and these powerful vampires are determined to turn the entire region into a graveyard.

To protect his family, friends, and two homelands, Delvin will have to push his doubt away and become the cunning Mercenary Prince once again.

Art by Jason Pedersen

Art by Jason Pedersen

Please feel free to put this on your ‘To Read’ list on Goodreads by clicking below:

The Mercenary Prince on Goodreads!

Excerpt from The Mercenary Prince

With the hint of a smirk, Selenia quickens her pace and unleashes a barrage of blows on her former student. Each strike and stab is deflected by the sweat-covered champion, his speed increasing to match her every time. At one point, the half-elf leaps forward and is struck in her stomach by his shield, which forces her to flip over his head. The headmistress lands in a crouch and whirls around to block the counterattack, the point of Delvin’s sword gently running along the leather patch over her stomach. Realizing that he is still holding back, Selenia bats his next attack away and delivers a painful kick to his exposed side. The blow knocks him against the fountain and he comes dangerously close to falling into the water.

While rubbing his bruised side, Delvin circles the headmistress who turns to continue facing him. He makes a few feints that she refuses to acknowledge because they are clumsy and pathetically amateurish. The gathered students and teachers shout for more action, all of them believing the brown-haired warrior to be afraid of the legendary woman. None of them realize that his circles have been getting tighter and his fake attacks have caused Selenia to misjudge his distance. It is something she realizes when Delvin makes a quick swing for her hip and their weapons strike closer to their hilts than she expects. The moment the half-elf steps back to gain some space, her former student pushes forward with precise strikes that mirror the onslaught she previously unleashed. Without a shield, the headmistress finds it more difficult to block every attack and has to twist her body away from several attacks. The movements prevent her from throwing a kick or punch, which would probably hit the shield that he has yet to include in his advance.

Selenia eventually catches Delvin’s blade and slides her weapon along its edge to step within his swinging range. The pair push against each other, their muscles straining to gain the upper hand. Every time one of them is about to gain ground, their opponent shifts enough to continue the frustrating stalemate. With a grunt of exertion, Delvin moves his shield in front of the headmistress’s face and blocks her view. Knowing she is expecting him to push forward, the warrior falls onto his back and lets the surprised half-elf’s momentum slam her face into the wooden disc. The back of his head bounces off the ground as he flicks his wrist to deliver an extra shot to Selenia’s chin. She rolls away from him to recover her senses, but Delvin scrambles to keep her in reach and continue his attack as they stand.

“You actually hit me,” Selenia states when she notices that her nose is bleeding. She ducks under her opponent’s swing and aims her hilt for his stomach, the blow only grazing his shirt. “I think you’ve achieved two firsts for this academy, Delvin. Nobody has ever drawn my blood or made me dizzy during a match.”

Want to Dive into the Adventure from the Beginning?

Find all of these exciting adventures by visiting the Amazon Author Page of Charles E. Yallowitz

So charge up your Kindle and end 2015 with an adventure full of action, humor, old friends, new enemies, grudge matches, tears, ale, and vampires.

author-photoAbout the Author:

Charles Yallowitz was born and raised on Long Island, NY, but he has spent most of his life wandering his own imagination in a blissful haze. Occasionally, he would return from this world for the necessities such as food, showers, and Saturday morning cartoons. One day he returned from his imagination and decided he would share his stories with the world. After his wife decided that she was tired of hearing the same stories repeatedly, she convinced him that it would make more sense to follow his dream of being a fantasy author. So, locked within the house under orders to shut up and get to work, Charles brings you Legends of Windemere. He looks forward to sharing all of his stories with you, and his wife is happy he finally has someone else to play with.

Blog: Legends of Windemere
Twitter: @cyallowitz
Facebook: Charles Yallowitz
Website: www.charleseyallowitz.com

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Charles is coming back next week to tell us a bit about writing an ongoing series. Check out The Mercenary Prince, and come back next week for some insight into writing such an epic series.

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